In all views SwiftUI has a limit of 10 Buttons. Here Group helps to overcome that limit. ???
Group { // Since SwiftUI has a limit of 10 buttons in a view it had to be groupped
Button("Bloom") { setFilter(CIFilter.bloom()) }
Button("Crystallize") { setFilter(CIFilter.crystallize()) }
Button("Edges") { setFilter(CIFilter.edges()) }
Button("Gaussian Blur") { setFilter(CIFilter.gaussianBlur()) }
Button("Noir") { setFilter(CIFilter.photoEffectNoir()) }
Button("Pixellate") { setFilter(CIFilter.pixellate()) }
Button("Pointillize") { setFilter(CIFilter.pointillize()) }
Button("Sepia Tone") { setFilter(CIFilter.sepiaTone()) }
Button("Unsharp Mask") { setFilter(CIFilter.unsharpMask()) }
Button("Vignette") { setFilter(CIFilter.vignette()) }
}
Group {
Button("Cancel", role: .cancel) { }
}
...
struct UserView: View {
var body: some View {
Group {
Text("Name: Paul")
Text("Country: England")
Text("Pets: Luna and Arya")
}
.font(.title)
}
}
struct ContentView: View {
@State private var layoutVertically = false
var body: some View {
Group {
if layoutVertically {
VStack {
UserView()
}
} else {
HStack {
UserView()
}
}
}
.onTapGesture {
layoutVertically.toggle()
}
}
}